Jarjammed App
2012-06-15 03:26 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
[[Partially under cut, because holy long]]
PLAYER INFO:
Name: Dorian
Preferred pronoun: he/him
Preferred means of contact: AIM! Dorianisms is my name there
Any other characters currently in-game? Azula of the Fire Nation (ATLA)
CHARACTER INFO
Name: Minoru Kitsilano (実 Xats'alanexw)
Gender: Male
Source: OC, Young Wizards universe
Canon point: The YW canon is really murky timeline-wise. Our other YW player is from 1990; we'll say I'm from 2012, but with some knowledge of notable things she's done (as approved by her player—we've sorted out PRELIMINARY ideas on how to handle this already, but will talk more on case-by-case basis, should I be accepted)
Age: 17
Colour: #22bb22
Chumhandle: eloquentErrantry
History: Minoru has lived all his life in Vancouver, British Columbia. Despite living in an urban area, his Squamish father made sure he grew up with a close connection to his indigenous roots, frequently visiting Squamish and other Coast Salish settlements and talking with their elders, learning about his past. His mother, who is Japanese-Canadian, encouraged this and has done her best to keep on finding ways to connect Minoru with that side of his family following his father's death in a fishing accident. At the same time, she makes sure he doesn't forget the other side of his family's history—her parents were in the internment camps during World War II, and she never wants him to lose his connection to them either.
At the age of 13 he was called to errantry, finding the Wizard's Manual in his local library (after he returned the book—he's very conscientous—the text was transferred to his personal computer, and, more recently, his iPod). Following his ordeal (which he doesn't like to talk about) he quickly established an affinity for the magic behind worldgating and other transportation-based wizardry, and found apprenticeship under one of Vancouver's Seniors, a woman who is the only non-feline wizard on staff at Vancouver's worldgating complex (nowhere near as large as Grand Central, it is still the biggest Canada has). He has worked with her for the past two and a half years (a time period which has included brief stays at other gating facilities, including the Crossings at Rirhath B), and at this point considers himself fairly well-informed on the mechanics of gating. Other than his gating work, he rarely is called to formal errantry, but busies himself with helping those he can in his homeland (especially other Indigenous people) and studying—he hopes to go to the University of Victoria or First Nations University in the fall and study art.
Personality: Minoru is compassionate and empathetic, but perhaps a bit arrogant. He came to his specialization early and does well enough in it that he's grown cocky with regard to his abilities. Despite that, he's a genuinely friendly person, if somewhat withdrawn—he'll be civil to you but not gregarious if he doesn't know you well. He's artistic, particularly being interested in traditional Coast Salish art forms, which also ties in to his love of his cultural background, something both parents worked very hard to instill in him. He is conscious of his position as a biracial Canadian, one for whom both sides of his background were historically marginalized, and it really effects how he moves through the world. He's not extensively involved in activism beyond his wizardry (which he does think of as falling under that category), but sometimes wishes he had more time to be so. He has friends among both the wizard and non-wizard communities where he lives, and a handful of close online friends (those who are wizards he visits regularly; he only has a couple who aren't because he much prefers face-to-face interaction).
Abilities & physical limitations: Minoru is reasonably physically fit—he goes running semi-regularly, though not enough to consider himself an athlete. He doesn't have much of a sense of smell—a childhood accident where he inhaled some fumes (his mother, a chemist, keeps a home lab) caused him to lose all but the most basic ability to detect scents. He of course has his wizardry, though (don't tell him) his non-gating spells have suffered somewhat due to lack of practice. He can still hold his own with them, they just aren't anything to write home about. Gating itself involves moving from one place to another instantaneously, across worlds, time periods, or even universes. Except for some minor teleportation (from place to place on a single planet, say), this isn't going to work at all in SBURB and he's going to be very peeved about it.
Appearance: Short, very thick dark hair—he's tried growing it longer but it looks awful. Dark skin—he very definitely reads as a person of colour, and certainly makes no effort to minimize that. He wears a lot of tshirts and jeans. Usually the shirts either have some kind of aesthetically pleasing design (often non-sacred Salish work) or a weird wizard in-joke. He has one piercing, but you'd have to get his shirt off to see it, and no tattoos (he's thinking of getting one in the speech if he can find a way to word it so that it's inert, though).
Notable AU differences from canon, if applicable: None!
Strife Specibus: Spellkind
Prototyping: A piece of Susan Point artwork
Title: Nomad of Shift
In-game abilities: Mostly I see this as enabling his worldgating to work marginally better within the confines of the game. Once he gets to godtier he may even be able to open gates between planets. At lower levels, it probably means things like teleporting a few feet during combat to help evade enemies, things like that.
Planet: Land of Doors and Carving. This land is made mostly of wood—sturdy and ancient-looking trees dot the landscape, most of which (along with the ground underfoot) feature elaborate carved pictures—faces, animals, retellings of the mythology of the Medium (in a language that proves stubbornly resistant to translation), anything you can think of. Among the trees—sometimes set directly into their trunks, other times seemingly freestanding, are doors. Some doors lead nowhere or open on to walls. Others lead into a normal-looking room within a tree trunk. Some exit out a completely different door, yards or even miles away from the first (though all of these are consistent in their linkages; a door never changes where it leads). The denizen, Cichol, has been causing many of the trees to wither and die, their doors becoming unusable, a situation that causes some distress to the friendly tree-snake consorts.
RP Sample:
Minoru frowned at the iPod in his hand, its screen displaying something complex in the elegant lines of the Speech. He tapped irritably at a couple of characters, modifying them, and then swept the application aside, tucking the gadget back into his pocket before flopping back on his bed.
I just can't get the output right.... It was just a sample spell that Arpita had given him, but he was finding himself baffled. Not a familiar or welcome situation. Maybe if I tweak the ingress location by a few degrees it'll make the energy loss in transport more manageable...ugh, I'm too tired for this shit. With some difficulty he pushed the issue from his mind and moved over to his desk. He'd started work on a sketch for a tattoo. NOT the one in the Speech—he still hadn't sorted out the logistical issues with that—but something simpler. A Salish design, pulling on Sisiutl iconography. The shapeshifting nature of the Sisiutl spirit appealed to him, as did its associations with power and sacrifice. It all comes down to wizardry in the end, I guess. Though how could it not really?
He had tried taking a step back from his wizardry a couple of years ago. Went on a road trip up to Kitsilano, the town that shared his name. It was meant to be a chance to reconnect with his family roots, things he'd been neglecting since his call to errantry. Of course, nearly immediately he needed to resolve a problem with pollution in the river, then help soothe a dispute between some family members...It's all tied together. I forgot that once, but not again.
He set pencil to paper, enjoying the feel of tracing out the curves of the Sisiutl's body, looping around its coils.
Wait. Coils! That's it, that's what I've been missing; if I wind the input and output strings around each other, I'll have room for all the variables I need to include! She knew I was working on this design, she must have known the connection would hit me eventually. Fuck yeah, I rock.
Nodding in satisfaction, he finished the line he was working on, marking its end with a firm pencil stroke before pulling out his iPod once more and getting back to work.
PLAYER INFO:
Name: Dorian
Preferred pronoun: he/him
Preferred means of contact: AIM! Dorianisms is my name there
Any other characters currently in-game? Azula of the Fire Nation (ATLA)
CHARACTER INFO
Name: Minoru Kitsilano (実 Xats'alanexw)
Gender: Male
Source: OC, Young Wizards universe
Canon point: The YW canon is really murky timeline-wise. Our other YW player is from 1990; we'll say I'm from 2012, but with some knowledge of notable things she's done (as approved by her player—we've sorted out PRELIMINARY ideas on how to handle this already, but will talk more on case-by-case basis, should I be accepted)
Age: 17
Colour: #22bb22
Chumhandle: eloquentErrantry
History: Minoru has lived all his life in Vancouver, British Columbia. Despite living in an urban area, his Squamish father made sure he grew up with a close connection to his indigenous roots, frequently visiting Squamish and other Coast Salish settlements and talking with their elders, learning about his past. His mother, who is Japanese-Canadian, encouraged this and has done her best to keep on finding ways to connect Minoru with that side of his family following his father's death in a fishing accident. At the same time, she makes sure he doesn't forget the other side of his family's history—her parents were in the internment camps during World War II, and she never wants him to lose his connection to them either.
At the age of 13 he was called to errantry, finding the Wizard's Manual in his local library (after he returned the book—he's very conscientous—the text was transferred to his personal computer, and, more recently, his iPod). Following his ordeal (which he doesn't like to talk about) he quickly established an affinity for the magic behind worldgating and other transportation-based wizardry, and found apprenticeship under one of Vancouver's Seniors, a woman who is the only non-feline wizard on staff at Vancouver's worldgating complex (nowhere near as large as Grand Central, it is still the biggest Canada has). He has worked with her for the past two and a half years (a time period which has included brief stays at other gating facilities, including the Crossings at Rirhath B), and at this point considers himself fairly well-informed on the mechanics of gating. Other than his gating work, he rarely is called to formal errantry, but busies himself with helping those he can in his homeland (especially other Indigenous people) and studying—he hopes to go to the University of Victoria or First Nations University in the fall and study art.
Personality: Minoru is compassionate and empathetic, but perhaps a bit arrogant. He came to his specialization early and does well enough in it that he's grown cocky with regard to his abilities. Despite that, he's a genuinely friendly person, if somewhat withdrawn—he'll be civil to you but not gregarious if he doesn't know you well. He's artistic, particularly being interested in traditional Coast Salish art forms, which also ties in to his love of his cultural background, something both parents worked very hard to instill in him. He is conscious of his position as a biracial Canadian, one for whom both sides of his background were historically marginalized, and it really effects how he moves through the world. He's not extensively involved in activism beyond his wizardry (which he does think of as falling under that category), but sometimes wishes he had more time to be so. He has friends among both the wizard and non-wizard communities where he lives, and a handful of close online friends (those who are wizards he visits regularly; he only has a couple who aren't because he much prefers face-to-face interaction).
Abilities & physical limitations: Minoru is reasonably physically fit—he goes running semi-regularly, though not enough to consider himself an athlete. He doesn't have much of a sense of smell—a childhood accident where he inhaled some fumes (his mother, a chemist, keeps a home lab) caused him to lose all but the most basic ability to detect scents. He of course has his wizardry, though (don't tell him) his non-gating spells have suffered somewhat due to lack of practice. He can still hold his own with them, they just aren't anything to write home about. Gating itself involves moving from one place to another instantaneously, across worlds, time periods, or even universes. Except for some minor teleportation (from place to place on a single planet, say), this isn't going to work at all in SBURB and he's going to be very peeved about it.
Appearance: Short, very thick dark hair—he's tried growing it longer but it looks awful. Dark skin—he very definitely reads as a person of colour, and certainly makes no effort to minimize that. He wears a lot of tshirts and jeans. Usually the shirts either have some kind of aesthetically pleasing design (often non-sacred Salish work) or a weird wizard in-joke. He has one piercing, but you'd have to get his shirt off to see it, and no tattoos (he's thinking of getting one in the speech if he can find a way to word it so that it's inert, though).
Notable AU differences from canon, if applicable: None!
Strife Specibus: Spellkind
Prototyping: A piece of Susan Point artwork
Title: Nomad of Shift
In-game abilities: Mostly I see this as enabling his worldgating to work marginally better within the confines of the game. Once he gets to godtier he may even be able to open gates between planets. At lower levels, it probably means things like teleporting a few feet during combat to help evade enemies, things like that.
Planet: Land of Doors and Carving. This land is made mostly of wood—sturdy and ancient-looking trees dot the landscape, most of which (along with the ground underfoot) feature elaborate carved pictures—faces, animals, retellings of the mythology of the Medium (in a language that proves stubbornly resistant to translation), anything you can think of. Among the trees—sometimes set directly into their trunks, other times seemingly freestanding, are doors. Some doors lead nowhere or open on to walls. Others lead into a normal-looking room within a tree trunk. Some exit out a completely different door, yards or even miles away from the first (though all of these are consistent in their linkages; a door never changes where it leads). The denizen, Cichol, has been causing many of the trees to wither and die, their doors becoming unusable, a situation that causes some distress to the friendly tree-snake consorts.
RP Sample:
Minoru frowned at the iPod in his hand, its screen displaying something complex in the elegant lines of the Speech. He tapped irritably at a couple of characters, modifying them, and then swept the application aside, tucking the gadget back into his pocket before flopping back on his bed.
I just can't get the output right.... It was just a sample spell that Arpita had given him, but he was finding himself baffled. Not a familiar or welcome situation. Maybe if I tweak the ingress location by a few degrees it'll make the energy loss in transport more manageable...ugh, I'm too tired for this shit. With some difficulty he pushed the issue from his mind and moved over to his desk. He'd started work on a sketch for a tattoo. NOT the one in the Speech—he still hadn't sorted out the logistical issues with that—but something simpler. A Salish design, pulling on Sisiutl iconography. The shapeshifting nature of the Sisiutl spirit appealed to him, as did its associations with power and sacrifice. It all comes down to wizardry in the end, I guess. Though how could it not really?
He had tried taking a step back from his wizardry a couple of years ago. Went on a road trip up to Kitsilano, the town that shared his name. It was meant to be a chance to reconnect with his family roots, things he'd been neglecting since his call to errantry. Of course, nearly immediately he needed to resolve a problem with pollution in the river, then help soothe a dispute between some family members...It's all tied together. I forgot that once, but not again.
He set pencil to paper, enjoying the feel of tracing out the curves of the Sisiutl's body, looping around its coils.
Wait. Coils! That's it, that's what I've been missing; if I wind the input and output strings around each other, I'll have room for all the variables I need to include! She knew I was working on this design, she must have known the connection would hit me eventually. Fuck yeah, I rock.
Nodding in satisfaction, he finished the line he was working on, marking its end with a firm pencil stroke before pulling out his iPod once more and getting back to work.